Odd One
DESCRIPTION
ODD ONE is my very first game — and it's built around one simple idea:
Being different wins.
We spend a lot of energy trying to blend in. Same feeds, same trends, same rows of identical apples. But if you look closely, there's always one that doesn't quite match — and that's exactly the one worth finding. In ODD ONE, the thing that stands out isn't a flaw. It's the goal. Every level asks you the same sneaky question: can you spot the one that stands out?
Easy at first. Then the clock tightens, the grid grows, the shapes twist — and suddenly "just spot the odd one" becomes a tiny daily battle between your eyes and your nerves.
GAMEPLAY
One grid. Many identical emojis. One is different. Tap it.
That's the whole game — and that's the trap. The anomaly might be a different color, a different size, slightly rotated, or a completely different symbol. Each hit deals the cards fresh, the grids grow, and the layouts morph into new shapes as you progress.
The time bar is always draining. Find the odd one before it runs out or you lose a life. Every 10 levels, a boss blocks your path — and every boss fights dirty in its own way.
Quick to learn, hard to put down.
CURRENT FEATURES
- 10 chapters, 100 levels: each chapter with its own theme, colors, and grid shapes
- 10 unique bosses, each with its own attack: shuffling tiles, roaming anomalies, mirrored grids, decoys, vanishing tiles and more
- Echo attacks: defeated bosses randomly strike back in normal levels when you least expect it
- Permanent upgrades: more time, extra lives, hints, freezes, shields, revive
- Run bonuses: temporary boosts you buy mid-run, lost when the run ends
- Achievements & stats
- 3 modes: Normal, Easy (no time pressure) and Survival (1 life, no mercy)
PLANNED
Depending on how the game is received:
- More levels & more bosses
- Chapter select
- More languages
- Mobile release
- ...
CONTENT WARNING
- Screen shake effects
- Brief color flashes (a short red overlay when time runs out, green flashes on hits)
- Rapid tile movement and grid animations
- Time-pressure gameplay
- No violence, no blood, no text chat — just emojis behaving suspiciously
A "reduced motion" system setting is respected where possible.
CREDITS
Designed & developed by Susu Rachidi.
Built in close collaboration with Claude (Anthropic) — the game was designed, directed and tested by me, while Claude wrote the code under my instruction. Every mechanic, animation and sound went through many rounds of human playtesting and feedback.
Music & sound effects are fully synthesized in-engine (WebAudio) — no external assets.
| Status | Released |
| Platforms | HTML5 |
| Author | ByteBuddy |
| Genre | Puzzle |
| Made with | Adobe Photoshop |
| Tags | 2D, Arcade, Beginner Friendly, Boss battle, Casual, Indie, Roguelike, Short, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse, Touchscreen, Smartphone |
| Accessibility | Interactive tutorial, One button |
| Content | No generative AI was used |
Development log
- Odd One — v1.1 UpdateJul 05, 2026
- Released my first game: Odd One - Different WinsJul 03, 2026




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